Public-interest product
LuzMap
Electricity outages, grid conditions, prices and local energy information across Spain.
Best viewed on the World Wide Web
Valencia, Spain
Software engineer · product builder · Valencia
I design engineering systems that bring people, established tools and AI into one accountable delivery process.
I build software that makes complex systems easier to understand, operate and improve. My work connects engineering infrastructure, product design and independent experimentation: from systems that help teams deliver reliable software to simulations that make autonomous behavior visible.
I am based in Valencia, Spain. My foundation in quality engineering shaped a broader systems practice built around observability, explicit constraints, repeatable delivery and useful feedback. I design delivery processes in which people provide intent, judgment and accountability; established engineering tools provide deterministic execution and evidence; and AI handles work that benefits from speed, synthesis and adaptation.
The goal is not to replace one layer with another. It is to assign each participant the work it does best and connect them through reviewable interfaces, automated checks and clear escalation points. I apply this model across exploration, implementation, testing, validation and review.
Alongside engineering systems and developer tooling, I create public-interest products and browser experiments. LuzMap organizes Spanish electricity information around real local questions. Tamashii explores believable autonomous agents through inspectable state and weighted decisions. Artificial-life and physics simulations use simple rules to reveal emergent behavior over time.
I hold a BSc in Computer Science from University of the People and was an Apple Swift Student Challenge winner. Photography remains the other half of the practice: a way to notice what cannot be reduced to a system.
Public-interest product
Electricity outages, grid conditions, prices and local energy information across Spain.
Autonomous agent system
A transparent behavior model for personality-driven agents, weighted decisions and spatial navigation.
Evolutionary simulation
A browser ecosystem in which creatures reproduce, inherit DNA, mutate and respond to environmental events.
Creative practice
Street, travel and observational photography made across cities and changing landscapes.
Delivery processes that combine human judgment, deterministic engineering tools and AI execution through explicit controls and reviewable evidence.
Product strategy, architecture, interface design and iterative delivery from a real user problem to a working public service.
Personality-driven behavior, utility-based decisions, pathfinding and simulations that expose rather than conceal agent state.
Interactive systems, artificial life, data visualization and experiments at the boundary between computation and perception.
For product, engineering or creative collaboration, email eugene@truuts.io.